#include "Constants.h"

const string Constants::DEFAULT_IMAGE_NAME_GAME = string("defaultMask.png");
const string Constants::DEFAULT_PATH_CONFIG_GAME = string("../config/");
const string Constants::DEFAULT_PATH_IMAGE_GAME = string("../images/");
const string Constants::DEFAULT_IMAGE_SKY_GAME = string("defaultSky.png");

//El valor de esta constante es para definir el framerate
//30 se debe a que es lo que aproximadamente genera 30 cuadros por segundo
//Este factor se divide por velocidad_simulacion para aumentar o disminuir los cuadros
const unsigned int Constants::FRAMERATE = 30;

const int Constants::SCREEN_WIDTH = 800;
const int Constants::SCREEN_HEIGHT = 600;
const int Constants::TRANSPARENCY = 150;

const int Constants::DEFAULT_SCALE_RECTANGLE = 5;

const int Constants::N_SIDE_CIRCLE = 0;
const int Constants::N_SIDE_TRIANGLE = 3;
const int Constants::N_SIDE_RECTANGLE = 4;
const int Constants::N_SIDE_PENTAGON = 5;
const int Constants::N_SIDE_HEXAGON = 6;

const float Constants::PI = 3.14159265358979323846264338327950;
